Core Components
GLTF
To use DRACO compression, provide a path to the DRACO decoder.
To use KTX2 compressed textures, provide a path to the KTX2 transcoder.
Change the property url
to load new 3D content. The new content will be swapped as soon as loading is finished.
Use the hook
useGltf
to reuse a glTF model or to use parts of it.
TIP
See the hook
useGltfAnimations
on how to use animations of glTF Files.
Model: Battle Damaged Sci-fi Helmet by theblueturtle_
Interaction
The <GLTF>
component supports interaction:
<GLTF
url="/models/helmet/DamagedHelmet.gltf"
interactive
on:click={() => {
console.log('User clicked!')
}}
/>
Example
<script>
import { GLTF } from 'threlte'
</script>
<GLTF castShadow receiveShadow url={'/models/flower.glb'} position={{ y: 1 }} scale={3} />
Properties
// required
url: string
// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
dracoDecoderPath: string | undefined = undefined
ktxTranscoderPath: string | undefined = undefined
ignorePointer: boolean = false
interactive: boolean = false
Bindings
gltf: THREE.GLTF | undefined
scene: THREE.Group | undefined
animations: THREE.AnimationClip[] | undefined
asset:
| {
copyright?: string | undefined;
generator?: string | undefined;
version?: string | undefined;
minVersion?: string | undefined;
extensions?: any;
extras?: any;
}
| undefined
cameras: THREE.Camera[] | undefined
scenes: THREE.Group[] | undefined
userData: any
parser: THREE.GLTFParser | undefined
materials: Record<string, THREE.Material>
nodes: Record<string, THREE.Object3D>
Events
load: GLTF // The content finished loading
unload: undefined // New content finished loading and the old content is unloaded and disposed
error: string // An error occured while loading and parsing
viewportenter: undefined
viewportleave: undefined
click: CustomEvent<ThreltePointerEvent>
contextmenu: CustomEvent<ThreltePointerEvent>
pointerup: CustomEvent<ThreltePointerEvent>
pointerdown: CustomEvent<ThreltePointerEvent>
pointerenter: CustomEvent<ThreltePointerEvent>
pointerleave: CustomEvent<ThreltePointerEvent>
pointermove: CustomEvent<ThreltePointerEvent>