Core Components
MeshInstance
This component lets you use any manually instantiated object that extends THREE.Mesh
in threlte.
Example
<script>
import { Mesh, MeshStandardMaterial, BoxBufferGeometry } from 'three'
import { MeshInstance } from 'threlte'
const material = new MeshStandardMaterial({
wireframe: true,
color: 'black'
})
const geometry = new BoxBufferGeometry(1, 1, 1)
const mesh = new Mesh(geometry, material)
</script>
<MeshInstance {mesh} rotation={{ x: 90 * (Math.PI / 180) }} />
Properties
// required
mesh: THREE.Mesh
// optional
interactive: boolean = false
ignorePointer: boolean = false
viewportAware: boolean = false
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
Bindings
inViewport: boolean
Events
viewportenter: undefined
viewportleave: undefined
click: CustomEvent<ThreltePointerEvent>
contextmenu: CustomEvent<ThreltePointerEvent>
pointerup: CustomEvent<ThreltePointerEvent>
pointerdown: CustomEvent<ThreltePointerEvent>
pointerenter: CustomEvent<ThreltePointerEvent>
pointerleave: CustomEvent<ThreltePointerEvent>
pointermove: CustomEvent<ThreltePointerEvent>