Core Components
OrbitControls
<OrbitControls>
allow the camera to orbit around a target.
The component <OrbitControls>
must be a direct child of a camera component and will mount itself to that camera.
If the properties autoRotate
or enableDamping
are set to true, the frame loop will run continously.
Example
<script>
import { PerspectiveCamera, OrbitControls } from 'threlte'
</script>
<PerspectiveCamera fov={50}>
<OrbitControls enableDamping />
</PerspectiveCamera>
Properties
// optional
autoRotate: boolean | undefined = undefined
autoRotateSpeed: number | undefined = undefined
dampingFactor: number | undefined = undefined
enableDamping: boolean | undefined = undefined
enabled: boolean | undefined = undefined
enablePan: boolean | undefined = undefined
enableRotate: boolean | undefined = undefined
enableZoom: boolean | undefined = undefined
keyPanSpeed: number | undefined = undefined
keys:
| {
LEFT: string
UP: string
RIGHT: string
BOTTOM: string
}
| undefined = undefined
maxAzimuthAngle: number | undefined = undefined
maxDistance: number | undefined = undefined
maxPolarAngle: number | undefined = undefined
maxZoom: number | undefined = undefined
minAzimuthAngle: number | undefined = undefined
minDistance: number | undefined = undefined
minPolarAngle: number | undefined = undefined
minZoom: number | undefined = undefined
mouseButtons:
| {
LEFT: MOUSE
MIDDLE: MOUSE
RIGHT: MOUSE
}
| undefined = undefined
panSpeed: number | undefined = undefined
rotateSpeed: number | undefined = undefined
screenSpacePanning: boolean | undefined = undefined
touches:
| {
ONE: TOUCH
TWO: TOUCH
}
| undefined = undefined
zoomSpeed: number | undefined = undefined
target: Position | undefined = undefined
Bindings
controls: THREE.OrbitControls
Events
change: undefined
start: undefined
end: undefined