Core Components
HemisphereLight
A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.
Example
<script>
import { HemisphereLight } from 'threlte'
</script>
<HemisphereLight skyColor={0xfb9796} groundColor={0xc1b8a5} />
Properties
// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
receiveShadow: boolean | undefined = undefined
castShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
intensity: number | undefined = undefined
skyColor: THREE.ColorRepresentation | undefined = undefined
groundColor: THREE.ColorRepresentation | undefined = undefined
Bindings
inViewport: boolean
light: THREE.HemisphereLight
Events
viewportenter: undefined
viewportleave: undefined