1. Core Components
  2. HemisphereLight

Core Components

HemisphereLight

A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.

Import

Source

GitHub View Source Code

Example

<script>
  import { HemisphereLight } from 'threlte'
</script>

<HemisphereLight skyColor={0xfb9796} groundColor={0xc1b8a5} />

Properties

// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
receiveShadow: boolean | undefined = undefined
castShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
intensity: number | undefined = undefined
skyColor: THREE.ColorRepresentation | undefined = undefined
groundColor: THREE.ColorRepresentation | undefined = undefined

Bindings

inViewport: boolean
light: THREE.HemisphereLight

Events

viewportenter: undefined
viewportleave: undefined