1. Core Components
  2. PerspectiveCamera

Core Components

PerspectiveCamera

A camera that uses perspective projection.

This projection mode is designed to mimic the way the human eye sees. It is the most common projection mode used for rendering a 3D scene.

Import

Source

GitHub View Source Code

Example

<script>
  import { PerspectiveCamera } from 'threlte'
</script>

<PerspectiveCamera fov={60} position={{ x: 3, y: 3, z: 3 }} lookAt={{ x: 0, y: 0, z: 0 }} />

Properties

// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
useCamera: boolean = true
near: number = undefined
far: number = undefined
fov: number = undefined

Bindings

inViewport: boolean
camera: THREE.PerspectiveCamera

Events

viewportenter: undefined
viewportleave: undefined