1. Extras
  2. HTML

Extras

HTML

This component is a port of drei's <Html> component. It allows you to tie HTML content to any object of your scene. It will be projected to the objects whereabouts automatically.

TIP

The container of your <Canvas> component needs to be set to position: relative | absolute | sticky | fixed. This is because the DOM element will be mounted as a sibling to the <canvas> element.

Import

Source

GitHub View Source Code

Examples

Basic Example

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML>
  <h1>Hello World</h1>
</HTML>

Transform

transform applies matrix3d transformations.

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML transform>
  <h1>Hello World</h1>
</HTML>

Occlude

<Html> can be occluded behind geometry using the occlude occlude property.

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML transform occlude>
  <h1>Hello World</h1>
</HTML>

Visibility Change Event

Use the property occlude and bind to the event visibilitychange to implement a custom hide/show behaviour.

<script lang="ts">
  import { HTML } from 'threlte/extras'

  const onVisibilityChange = (isVisible: boolean) => {
    console.log(isVisible)
  }
</script>

<HTML transform occlude on:visibilitychange={onVisibilityChange}>
  <h1>Hello World</h1>
</HTML>
INFO

When binding to the event visibilitychange the contents of <HTML> is not automatically hidden when it's occluded.

Sprite Rendering

Use the property sprite in transform mode to render the contents of <HTML> as a sprite.

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML transform sprite>
  <h1>Hello World</h1>
</HTML>

Center

Add a -50%/-50% css transform with center when not in transform mode.

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML center>
  <h1>Hello World</h1>
</HTML>

Portal

Use the property portal to mount the contents of the <HTML> component on another HTMLElement.
By default the contents are mounted as a sibling to the rendering <canvas>.

<script lang="ts">
  import { HTML } from 'threlte/extras'
</script>

<HTML portal={document.body}>
  <h1>Hello World</h1>
</HTML>

Properties

// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
transform: boolean = false
calculatePosition: (
  obj: Object3D,
  camera: Camera,
  size: { width: number; height: number }
) => [number, number] = defaultCalculatePosition
eps: number = 0.001
occlude: boolean | Object3D[] | undefined = undefined
zIndexRange: [number, number] = [16777271, 0]
sprite: boolean = false
pointerEvents:
  | 'auto'
  | 'none'
  | 'visiblePainted'
  | 'visibleFill'
  | 'visibleStroke'
  | 'visible'
  | 'painted'
  | 'fill'
  | 'stroke'
  | 'all'
  | 'inherit' = 'auto'
center: boolean = false
fullscreen: boolean = false
distanceFactor: number | undefined = undefined
as: keyof HTMLElementTagNameMap = 'div'
portal: HTMLElement | undefined = undefined

Bindings

inViewport: boolean

Events

visibilitychange: CustomEvent<boolean>
viewportenter: undefined
viewportleave: undefined

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