1. Core Components
  2. Pass

Core Components

Pass

By default, threlte will render using the regular WebGLRenderer. If any Pass is added to the scene, the EffectComposer will take over the rendering. A default RenderPass is added automatically and rendered before any <Pass>.

Import

Source

GitHub View Source Code

Example

<script>
  import { Pass } from 'threlte'
  import { GlitchPass } from 'three/examples/jsm/postprocessing/GlitchPass'
</script>

<Pass pass={new GlitchPass()}>

Properties

// required
pass: THREE.Pass